How clans divided Moscow, Saint Petersburg, Yekaterinburg and Chelyabinsk
Stories of territories and clans in four real cities.
Turn your walks into strategy
GeoConquest is a multiplayer GPS strategy game about capturing territory on a real map. Move in the real world, leave a trail and close routes to expand your land.
Play in your phone’s browser or the Android app. Players and clans compete for territory in a shared world.
Neutral land can become yours. If the loop encloses rival territory, a contest determines the outcome: capturing it is not guaranteed. Rivals can cut an active trail, so plan your routes.
Build your own territory or join a clan. When you join, your personal land transfers to shared clan ownership, and new captures expand that shared territory. Members of the same clan do not cut each other’s trails.
Clan chat helps you coordinate. Weekly events give clans different objectives, and medals for top placements appear in the Hall of Fame.
Movement and successful captures earn XP. Leveling up grants stat points, while daily tasks offer extra goals. Captured land persists between sessions, but other players can contest it.
Customize the look with several visual themes, territory colors and patterns. The game supports both Russian and English.
Yes. Normal movement uses your phone’s GPS. Tapping the map does not move your character.
You can start in a mobile browser. An Android app is available on Google Play. In the app, you can separately enable background play to record your route while the screen is locked or the app is minimized.
No. You can read about the game and explore the public map without location permission. Playing with real-world movement requires precise location.
After starting, save your recovery code or set up an available sign-in method in account settings.
Choose safe routes and respect access restrictions: owning land in the game does not give you permission to enter restricted places.
The developer writes about mechanics, development and life in the shared world. These articles are in Russian and describe the game at publication time; current rules may differ.
Stories of territories and clans in four real cities.
How the growing game world led to server changes and optimization.
The story of the Android app and its Google Play release.
Player conflicts and the rules behind capturing rival land.
Weekly events and different objectives for clans.
How the map affected captured areas in different cities.
How the game finds the area enclosed by a trail on the real map.
Why members share territory and how that changes the game.
Different ways to travel, GPS and fair play.
Visual themes and the work behind the Russian and English versions.
How GeoConquest began and the idea behind its core mechanic.